using System;
using System.Windows.Forms;
namespace Particle_Editor
{
    static class Program
    {
        /// <summary>
        /// The main entry point for the application.
        /// </summary>
        [STAThread]
        static void Main(string[] args)
        {
            //using (Game1 game = new Game1())
            //{
            //    game.Run();
            //}
            
            ControlWindow CW = new ControlWindow();
            Application.EnableVisualStyles();
       
            CW.Show();
            Game1 game = new Game1(CW.getDrawSurface());
            game.Run();
        }
    }
}

